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Evan Gotabor
Prima Gallicus
11
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Posted - 2014.02.17 07:46:00 -
[1] - Quote
Komodo Jones wrote:Got alot of questions about dropships because I like them and I want to make them work even better!
Does anyone actually use an assault dropship with a blaster or railgun turret on the front? Or in general a blaster or rail turret on the sides of any dropship (provided you have gunners that are actually effective and can provide you feedback)? I've only seen it done effectively like once before and that was a while back but it seems like there's very few out there.
If you're completely against these turrets, why? Is it because of the camera angle or are the blasters and railguns just crap for dropships?
What kind of fits do you guys use? What are the other turrets good for or do they hold any advantage over missile turrets whatsoever?
What kind of dropships or skills are good for raining death upon infantry? vehicles? other dropships? Is there even a way to kill other dropships besides ramming them or catching them when they're on the ground? I've seen very few dogfights taking place since 1.7 hit.
What kind of dropships/fits are good for tanking tons of damage so you don't get shot down immediately by redline railgun tanks? Ones that are good for evading shots?
What's a good way to practice with my aim in those things?
I'm not limiting to only assault dropships, I do use standard dropships and have people who like to use the gunner's seat and I'm fine with this.
Good to see that some players still want to play dropships even with those damn rail tanks.
Small rail is very fun to play against tanks/dropships, small blaster is in comparison less powerful than a militia AR if you use it as your main turrert. The hybrid turrets in general use a single white point/pixel to aim, so against infantry... Except with a lucky shot and snipers don't expect to kill infantry with them. On the other hand, the missile turret is easier to play as you have a "cross" that help you to target, and the main damages plus the area effect help you to deliver damages.
As an incubus player, I use two fits : railgun or missile (advanced, don't waste ISK with proto) Complex light armor repair module Two armor hardener The module to boost your speed
railgun or missile (advanced, don't waste ISK with proto) Two Complex light armor repair module Complex armor hardener The module to boost your speed
Sorry if the name of the modules aren't exact, but I play the game in french not in english.
The question of which dropship is better is a no question. From what I know from people I play with, it is simply that it is difficult to them to adapt to a caldari when they use gallente dropships and have problems to play the fat gallente, when they play with the caldari. In the end, even if the bonus to missile/hybrid turret give you an advantage, it would still be better to use the dropship you are used to.
Gallente logistic dropsuit / Dropship pilot
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Evan Gotabor
Prima Gallicus
11
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Posted - 2014.02.17 08:49:00 -
[2] - Quote
If you want to fly an Incubus rail, be advise that even with that kind of firepower, it will be very difficult to destroy maddys and armor tanks in general. The best solution I have find is to have a tank partner to play with.
Long story short, you are the condor, so you know where tanks are, your friend attack him from the ground and you help him from the air. Or you can bait the ennemy tank so he target only your dropship and then your allied tank can come from behind and deliver a critical blow.
Anyway, play it with a partner, it is safer for both of you and very funny if you both have a mic.
Gallente logistic dropsuit / Dropship pilot
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Evan Gotabor
Prima Gallicus
11
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Posted - 2014.02.17 09:19:00 -
[3] - Quote
You would be surprise how fast you can destroy a sica with a small rail turret
Gallente logistic dropsuit / Dropship pilot
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Evan Gotabor
Prima Gallicus
11
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Posted - 2014.02.17 20:53:00 -
[4] - Quote
Remember that missiles are far differents from rails :
Missiles are in some ways like the mass driver, they can deliver critical blows or be used as a suppressing weapon to make sure infantry stay hidden in some buildings Their only "disadvantage" is their slow firerate. Plus they have a good targeting system (the cross) and militias missiles are by far now more powerful than their older prototype counterpart. (which is the main reason we only use and see 80% of ADS with them). They are simply to OP in comparison of the other small turrets.
Rail turrets target are vehicles, they compensate their lack of area effect by a better firerate. In short, they have the better DPS, but to aim with them can be very tricky as we only have a SINGLE LITTLE WHITE PIXEL as a targeting system. Also, remember that a rail is no missile so you have an overload system. If you don't watch it, it is more than probable than your target will survive.
Blaster turrets are broken and can't be used on an ADS, a rain of metro tickets would be by far more effective than them...
RemingtonBeaver wrote:Tried running a proto rail turret on my incubus.
Whoever says that this is good is a tanker that is trolling ADS pilots. It's garbage. Doesn't work. All the tanker has to do is move and it's impossible to stay on target with the rail shots.
Don't do it. Missile are still the only viable ADS weapon.
If you find difficult to target a running HAV, I suggest you try to pursue a running LAV, they have the same speed as you, and are damn harder to destroy than any other target. And I include infantry as targets...
To my mind, missile turrets espcially since 1.7 have ruined the ADS. As they are far too powerful and able to destroy both infantry and vehicles. Let them as they are for the moment, and beetween 1.8 and 2.0 you will see more ADS than tanks in 1.7...
Gallente logistic dropsuit / Dropship pilot
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